COLLECTOR'S EDITION
Ultra Rare Series · Vol. 01
XP Surge
Converts passive users into active, engaged players instantly.
Engagement Lock
Retention +100. Users literally cannot put it down.
"Discovering the object of the game is the object of the game."
Reality Bend
Overlays digital worlds onto the physical plane at will.
Spatial Leap
Designs experiences that exist beyond the flat screen.
"These days, reality is a bummer."
Brain Storm
Let’s put our heads together and see what we can come up with.
Stroke of Genius
Eureka squared. There is no end to these mostly great ideas.
"No matter what anybody tells you, words and ideas can change the world."
Mesh Storm
Generates intricate 3D assets with surgical precision.
Render Burst
Photorealistic output from a single, devastating render pass.
"I am not going to leave until I see the sailboat everyone keeps talking about."
Deploy Wave
Ships production-ready code that scales to any load without breaking a sweat.
Stack Mastery
Commands frameworks with +60 to build efficiency.
"It’s an older code, sir, but it checks out"
scroll to open ↓
Short but intense VR experience for exhibitions used for promotional purposes.
Open Case →VR parachute jump experience where players navigate through aerial checkpoint gates and score points.
Open Case →Old school side scrolling game where knowledge is power and you are going high places.
Open Case →Touchscreen pylon games with a digital wheel of fortune rewarding players with merchant perks.
Open Case →Motion-controlled Kinect scooter game where your body is the controller as you collect energy across Vaasa.
Open Case →
AR
Interactive AR photobooth for Coca-Cola Experience Center with real-time Kinect background segmentation and instant photo downloads.
Open Case →Immersive VR technical training simulation for industrial drive systems.
Open Case →
VR
Immersive 1:1 scale VR safety cabin simulation and ergonomic testing experience.
Open Case →
3D
End-to-end 3D workflow in Blender spanning precise hard-surface modeling, procedural texturing, photorealistic rendering, and animation.
Open Case →First and foremost, I love gamification, games, and extended reality. There is nothing quite like taking a complex idea, a dry training process, or a brand experience and transforming it into an intuitive, interactive world that users genuinely enjoy exploring.
And around that core passion, I love everything technical that makes it possible. From hands-on 3D modeling in Blender and C# programming in Unity, to building scalable software, designing robust architectures, and mastering complex enterprise systems.
Operated studio cameras for broadcast television. Also did some media equipment installation.
Co-ran Mediatoimisto Juuri as an entrepreneur focused on website design & development, 3D modeling, video editing, photo retouching, and content creation.
Original founding partner. Encompassed end-to-end development of web, mobile, and XR (VR/AR) applications in Unity & Blender, 3D asset optimization, video editing, and interactive storytelling.
Technical expertise for Epicor Kinetic ERP system.